misery47 asked: Hello! Would you mind giving a permission for translating your Mass Effect comics 'Blue Rose of Illium' into Russian? There's a big multi-fandom event in ru-fandom and ME-team would really be honored if you let us translate it :)
I’ll have to ask the Esc since they own the comic, but I don’t see any reason why they’d be against it. Mark that down as a tentative yes.
A Little Bit on Sound Shapes’ Levels
The following was dropped from a review of Sound Shapes that should be going live on the Escapist today. It’s just a little breakdown of the game’s various “albums.” It was left out because it’s a bit too specific for people who haven’t played the game and because the maximum word count is a limit, not a target.
The game’s 20 levels are split into five different albums, six if you include the two level tutorial. While none of them stray far from their platfomer routes, a number of the albums tackle different platformer subgenres. Hello World and Beyonder, are relaxed affairs, more concerned with letting you explore their environments while you build relaxing “indietronica” tracks. D-Cade, with music by DeadMau5 and art by PixelJam, tests your platforming chops with hazardous 8-bit-styled challenges set to thumping techno. CORPOREAL, another collaboration between Superbrothers and Jim Guthrie, stands as my favorite album. Its levels play out like mini puzzle adventures set in an increasingly Kafkaesque corporate headquarters. They haven’t done anything especially imaginative with the game’s platforming, but there’s a ton of hidden animations and quirks to find. Bouncing on the heads of pixelated executives and making them drop their coffee is endlessly satisfying.
The final album, Cities, contains three levels scored by the biggest name on the game’s soundtrack: Beck. It’s an album that contains both the best and worst examples of the game’s core concept. The titular track, Cities, has you navigating through a burnt out city as jerky rockets beat out a rhythm and the song’s backing vocals become short-lived platforms. There’s a visual, musical and thematic connection between the music and the level design that none of the other levels quite match. It’s a shame it’s followed by Touch the People, a headache-inducing mess that has you dodging red bullets set against a sparkling green background while a track that sounds like somebody having a wrestling match with a broken sampler plays in the background.
Anonymous asked: is it me or does that last post of yours imply a Jade Empire comic?
It’s just you, I’m afraid.